Skill coach · Clash Royale

Double and triple elixir coach

Double elixir and overtime decide more matches than the first two minutes. They're also where habits break first.

Updated

In the last minute of regulation the bar fills twice as fast, and overtime raises the pace again. Pushes get bigger, mistakes get punished faster, and a single good defence can decide the match.

Players who are calm in single elixir often panic here: leaking, over-committing, or forgetting what the opponent has in hand.

What usually goes wrong

  • Leaking at the faster paceEvery second of hesitation costs twice as much. Have the next play ready.
  • Committing everything on one laneWith more elixir, the opponent can punish the other lane hard.
  • Forgetting tower healthIn overtime one tower can decide it. Play to what the towers need, not to what feels strong.
Screenshot · Game breakdown Mercina game breakdown with the match read, actions per minute, elixir leaked and three timestamped key moments

What Mercina looks for in your match

  • Your elixir leaked in the late game, where it costs the most.
  • The moment the match turned, pinned to the second.
  • Over-commits that left the other lane open.
Screenshot · Action plan Mercina action plan screen, Do this next, with three numbered steps for the next match

A plan for your next match

  1. 01Decide your next card while the current one is still walking.
  2. 02Keep one answer back whenever you push in double elixir.
  3. 03In overtime, check tower health before every push.

Mercina writes a plan like this from your own match, every time.

Get coached on your own matches.

Record a match. Mercina breaks it down moment by moment and hands you a plan for the next one.